A helpful way to visualise our path to achieving the mission is to view the work of Spill in three phases.

Phase 1: Increase the global budget for mental health support

High-quality care already exists as a product in the form of talk therapy. The issue is that it’s too expensive for most people to access. The insight driving Spill’s first phase is that $50-60 billion is currently spent per year on corporate wellness spend (eg workshops, employee assistance programmes and wellbeing platforms). This spend offers little clinical value to employees and little ROI to employers. We want to redirect that budget toward high-quality, human therapy that’s valuable to the end user and offers a clear ROI for the buyer.

Phase 2: Bring down the cost of high-quality care

Once we have a therapy service operating at scale and spanning multiple geographies, we will begin to develop software, clinical methods, and infrastructure that brings down the cost of providing high-quality mental health support.

Phase 3: Make access to high-quality mental health support ubiquitous

With the scale of a global service that’s supporting millions of people, we will be uniquely positioned to tackle the rest of the barriers that prevent people from accessing support. Barriers such as: the global supply of high quality clinicians, the stigma around accessing help and routing people to the right service.

As a result of this work, and the work of reducing the cost of support in Phase 2, we can start to consider how we can licence our products and services to other providers to make their services cheaper and more effective. This allows our reach to extend beyond those in employment and create change at a societal level.

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Mission

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Product history and where we’re going

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